Factorio

I just found out you can copy entity settings with SHIFT + right click and paste it with SHIFT + left click. What does that mean? A lot of things, actually. But for me it means that I can set the recipe in a building, copy the settings and paste it on requester chests or inserters. Directly pasting the recipe requirements into wherever you need it. I did this shit manually. Every single motherfucking time. I am angry and I can’t blame anyone but me. Kind regards The idiot with 950 hours PS: Anyone else hyped about tomorrow?

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I'm looking forward to the launch, I certainly hope there aren't any delays. I have some tentative friend groups who want to get started immediately when it's available. Does anybody else have a party planned for the launch?

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First of, Iam a long time Factorio player, played over 1k hours and looking forward to space age! But a friend just showed me the satisfactory 1.0 release trailer. I have never had time to played it, for various reasons. And wow it looked fun, and incredibly! So that reminded me of Factorios trailers... And my god, does it looking boring as hell. Even the new space age trailers, it's just showing the space platform, and the other trailer on the steam page is a spidertron walking around on Fulgora... Why is it, that Factorio trailers is soo boring? It's show nothing of the gameplay or anything. Not sure where iam going with this post, was just kinda surprising to me that the trailers sucked so much compared to satisfactory

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> there is no worry about keeping to our release date of October 21st [for Factorio: Space Age and Factorio 2.0] [1]. ::: spoiler References - "Friday Facts #428 — Reactor & Logistics circuit control". Klonan. Factorio Blog. Published: 2024-09-13. Accessed: 2024-09-13T21:47Z. https://www.factorio.com/blog/post/fff-428. - § "LAN Party Result" ¶ 3 :::

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https://www.youtube.com/watch?v=CtALqDo9rX8

For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much *open* to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down ...

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cross-posted from: https://lemmy.ml/post/19176020 ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.ml%2Fpictrs%2Fimage%2F4729afef-c7b2-4822-b119-835545504790.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.ml%2Fpictrs%2Fimage%2F0fdeb3e2-40bb-40cf-8304-a1910227ed32.jpeg) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.ml%2Fpictrs%2Fimage%2Fb484ce4a-f3cf-47a8-a0de-b30f656d0ad0.jpeg) Compressed using [ImageMagick](https://imagemagick.org/) and [oxipng](https://github.com/shssoichiro/oxipng) as [cosmic-screenshot produces huge sizes](https://github.com/pop-os/cosmic-screenshot/issues/48) that Lemmy doesn't want to handle. # Desktop ## Wallpaper - [wall.alphacoders.com](https://initiate.alphacoders.com/download/images6/1161891/png) ## Appearance (based on [Factorio.com](https://www.factorio.com/)) - Dark: **true** - Accent color: **#FF9F1C** - Application or window background: **#242324** - Container background: **#313031** - Interface text tint: **#FFE6C0** - Control component tint: **#242324** - Use theme accent color as active window hint: **true** - Style: **Square** - Active window hint size: **6** - Gaps around tiled windows: **12** - Experimental settings > Apply this theme to GNOME apps: **true** Other configuration should be visible, just a matter of taste and Factorio UI. `Factorio.ron` ::: spoiler 282 lines ```ron ( palette: Dark(( name: "cosmic-dark", blue: ( red: 0.5803922, green: 0.92156863, blue: 0.92156863, alpha: 1.0, ), red: ( red: 1.0, green: 0.70980394, blue: 0.70980394, alpha: 1.0, ), green: ( red: 0.6745098, green: 0.96862745, blue: 0.8235294, alpha: 1.0, ), yellow: ( red: 1.0, green: 0.94509804, blue: 0.61960787, alpha: 1.0, ), gray_1: ( red: 0.105882354, green: 0.105882354, blue: 0.105882354, alpha: 1.0, ), gray_2: ( red: 0.14901961, green: 0.14901961, blue: 0.14901961, alpha: 1.0, ), gray_3: ( red: 0.1882353, green: 0.1882353, blue: 0.1882353, alpha: 1.0, ), neutral_0: ( red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0, ), neutral_1: ( red: 0.105882354, green: 0.105882354, blue: 0.105882354, alpha: 1.0, ), neutral_2: ( red: 0.1882353, green: 0.1882353, blue: 0.1882353, alpha: 1.0, ), neutral_3: ( red: 0.2784314, green: 0.2784314, blue: 0.2784314, alpha: 1.0, ), neutral_4: ( red: 0.36862746, green: 0.36862746, blue: 0.36862746, alpha: 1.0, ), neutral_5: ( red: 0.46666667, green: 0.46666667, blue: 0.46666667, alpha: 1.0, ), neutral_6: ( red: 0.5686275, green: 0.5686275, blue: 0.5686275, alpha: 1.0, ), neutral_7: ( red: 0.67058825, green: 0.67058825, blue: 0.67058825, alpha: 1.0, ), neutral_8: ( red: 0.7764706, green: 0.7764706, blue: 0.7764706, alpha: 1.0, ), neutral_9: ( red: 0.8862745, green: 0.8862745, blue: 0.8862745, alpha: 1.0, ), neutral_10: ( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0, ), bright_green: ( red: 0.36862746, green: 0.85882354, blue: 0.54901963, alpha: 1.0, ), bright_red: ( red: 1.0, green: 0.627451, blue: 0.5647059, alpha: 1.0, ), bright_orange: ( red: 1.0, green: 0.6392157, blue: 0.49019608, alpha: 1.0, ), ext_warm_grey: ( red: 0.60784316, green: 0.5568628, blue: 0.5411765, alpha: 1.0, ), ext_orange: ( red: 1.0, green: 0.6784314, blue: 0.0, alpha: 1.0, ), ext_yellow: ( red: 0.99607843, green: 0.85882354, blue: 0.2509804, alpha: 1.0, ), ext_blue: ( red: 0.28235295, green: 0.7254902, blue: 0.78039217, alpha: 1.0, ), ext_purple: ( red: 0.8117647, green: 0.49019608, blue: 1.0, alpha: 1.0, ), ext_pink: ( red: 0.9764706, green: 0.22745098, blue: 0.5137255, alpha: 1.0, ), ext_indigo: ( red: 0.24313726, green: 0.53333336, blue: 1.0, alpha: 1.0, ), accent_blue: ( red: 0.3882353, green: 0.8156863, blue: 0.8745098, alpha: 1.0, ), accent_red: ( red: 0.99215686, green: 0.6313726, blue: 0.627451, alpha: 1.0, ), accent_green: ( red: 0.57254905, green: 0.8117647, blue: 0.6117647, alpha: 1.0, ), accent_warm_grey: ( red: 0.7921569, green: 0.7294118, blue: 0.7058824, alpha: 1.0, ), accent_orange: ( red: 1.0, green: 0.6784314, blue: 0.0, alpha: 1.0, ), accent_yellow: ( red: 0.96862745, green: 0.8784314, blue: 0.38431373, alpha: 1.0, ), accent_purple: ( red: 0.90588236, green: 0.6117647, blue: 0.99607843, alpha: 1.0, ), accent_pink: ( red: 1.0, green: 0.6117647, blue: 0.69411767, alpha: 1.0, ), accent_indigo: ( red: 0.6313726, green: 0.7529412, blue: 0.92156863, alpha: 1.0, ), )), spacing: ( space_none: 0, space_xxxs: 4, space_xxs: 8, space_xs: 12, space_s: 16, space_m: 24, space_l: 32, space_xl: 48, space_xxl: 64, space_xxxl: 128, ), corner_radii: ( radius_0: (0.0, 0.0, 0.0, 0.0), radius_xs: (2.0, 2.0, 2.0, 2.0), radius_s: (2.0, 2.0, 2.0, 2.0), radius_m: (2.0, 2.0, 2.0, 2.0), radius_l: (2.0, 2.0, 2.0, 2.0), radius_xl: (2.0, 2.0, 2.0, 2.0), ), neutral_tint: Some(( red: 0.14117648, green: 0.13725491, blue: 0.14117648, )), bg_color: Some(( red: 0.14117648, green: 0.13725491, blue: 0.14117648, alpha: 1.0, )), primary_container_bg: Some(( red: 0.19215687, green: 0.1882353, blue: 0.19215687, alpha: 1.0, )), secondary_container_bg: None, text_tint: Some(( red: 1.0, green: 0.9019608, blue: 0.7529412, )), accent: Some(( red: 1.0, green: 0.62352943, blue: 0.109803915, )), success: None, warning: None, destructive: None, is_frosted: false, gaps: (0, 12), active_hint: 6, window_hint: None, ) ``` :::

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Hello, let's try and make a cog wheel on the Canvas. Space is getting limited, but I believe we still might squeeze in. Here's a template (after moving to a new area): https://canvas.fediverse.events/#x=921&y=276&zoom=1&tu=https%3A%2F%2Fi.imgur.com%2FgbA1i7V.png&tw=43&tx=536&ty=339&ts=ONE_TO_ONE

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factorio.com

Music reminds me of Terraria!

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