Darorad 10h ago • 100%
Eh, there's a completely independent reimplementation of the server, so I'd be surprised if the same doesn't happen for the apps if there's a real issue that comes up
Darorad 3d ago • 100%
People learn about different things at different times. If we care about promoting privacy we should be accomodating and not hostile about that.
Darorad 3d ago • 95%
In addition to everythong everyone has said, one major thing that people often don't think about privacy is how it relates to enshittification.
Modern software services try to optimize everything to make as much money as possible. Everything is a/b tested, and whatever increases some arbitrary metric is what gets released.
They do this by tracking a ton of metrics about how you interact with everything. I know where I work we collect data about every time you click on anything, how long you hover over buttons, etc.
Darorad 4d ago • 100%
Yeah, I've been spoiled because most of the heavier workloads I do is all programming related and Linux tends to be better there.
I have had issues with Autodesk products, but I'm able to get 99% of what I need with freecad.
Darorad 4d ago • 100%
Fair, but in the context of gaming I doubt there are that many people gaming on their work machine.
Darorad 7d ago • 100%
The only other (not absolutely tiny) one I'm aware of is brave, but it has its own issues
Darorad 2w ago • 100%
If you self host bitwarden/vaultwarden, each client stores an encrypted copy of the database, so even if your server was completely destroyed, you'd still have access to all the accounts you're saving in it.
Darorad 2w ago • 100%
Good for him
Darorad 2w ago • 94%
You've been hearing about it because there's been a lot of pushback at all stages of them doing it. That doesn't mean it won't happen, they've kept pushing for it and there's no indication they won't go through with it.
Darorad 2w ago • 77%
I don't see the gva anywhere in that article and the numbers in the CNN article are pretty close to the numbers NPR was able to verify
Darorad 3w ago • 100%
SteamOS is based on arch, but it has major differences. The steam deck's update mechanism is completely different from normal arch Linux.
Arch normally immediately updates to the latest version of every program. This is usually fine, but when a big bug is missed by the developers, it can cause problems.
The steam deck updates a base image that includes all the programs installed by default, and by the time it releases a lot of them aren't the absolute newest version. When valve updates SteamOS they definitely run a lot of tests on the base image to make sure it's stable and won't cause any issues.
SteamOS is also an immutible distro, meaning the important parts are read only. This also means updates are done to everything at once, and if something goes wrong, it can fall back to a known good version.
Not to say arch Linux is unstable (its been better for me than Ubuntu), but SteamOS is at a completely different level. It's effectively a completely different distro if we're talking about stability. I think what they're hoping is this support would allow arch to build out testing infrastructure to catch more issues and prevent them from making it to users.
Darorad 4w ago • 100%
Yeah, recently I've run into 1 game I've wanted to play that I just couldn't (Valorant so probably a better outcome lol) and maybe 2 that had any sort of issue.
If you're mainly into competitive games it's still rough, but otherwise it's honestly smoother than my friends on Windows often.
Darorad 4w ago • 100%
Yeah, imo the problems solved by using snaps for core system stuff are better solved with immutable distros, and I see very little reason to use snaps for anything else.
Darorad 1mo ago • 100%
Yeah, sorry couldn't resist.
snaps are very similar to flatpaks and, honestly, is technically better in a lot of ways.
Snap can be used for basically an entire system, while flatpak is limited to graphical apps. (Ubuntu core is built basically entirely off snaps.)
Snap is controlled by canonical, and the backend for the snap repo is entirely closed source. I've heard snaps are also easier for developers to work with, but I haven't experienced that side of them.
Snaps automatically update by default where flatpaks don't.
Snaps also get treated as loopback devices when they're installed, which bloats a lot of utilities. (And they keep a few old versions around which makes it even worse). For example, you could run lsblk
and if you're using snaps like 90% of it will be snaps you've installed instead of actual devices.
Flatpaks are also noticeably faster to start up, which for desktop apps matters, but wouldn't really matter for a server that's aiming for a lot of uptime.
The loopback device issue is the main reason I don't use snaps. I also like flatpak being completely open, but realistically that doesn't matter for much. There used to be an open snap store, but that shut down because nobody used it.
Darorad 1mo ago • 100%
The easiest way to think of it is flatpaks are AppImages with a repository and snaps are flatpaks but bad.
That has benefits and detriments. Appimages contain everything they need to run, flatpak's mostly do, but can also use runtimes that are shared between flatpaks.
All flatpaks are sandboxed, which tends to make them more secure. AppImages can be sandboxed, but many aren't.
Flatpaks tend to integrate with the host system better, you can (kinda) theme them, their updates are handled via the flatpak repo, and they register apps with the system.
AppImages are infinitely more portable. Everything's in one file, so you can pretty much just copy that to any system and you have the app.
Darorad 1mo ago • 100%
Yeah, but people installing GrapheneOS probably aren't in the vast majority of users
Darorad 2mo ago • 100%
Darorad 2mo ago • 100%
Oh, sorry, it's called "Panels" app store says it has ads, but I just denied it network access and I've never seen one.
Description: a screenshot of a tweet by news wire saying "BIDEN TO MAKE MAJOR ANNOUNCEMENT IN COMING DAYS" with a quote tweet above it saying "Half Life 3"
Whenever I try to use gamescope on a few games, it produces weird visual artifacting that looks like lots of small sections of the screen are in the wrong place. Example 1: https://i.imgur.com/9j9LLYm.jpeg - spec ops: the line Example 2: https://i.imgur.com/FvA51pT.jpeg - dishonored Any ideas what's causing this? I'm using `gamescope -f -H 2560 -W 1440 -- %command%`. It also happens if I just do `gamescope %command%`. System information: * Desktop: Plasma 5.27.10 wayland * Kernel: 6.7.2-arch1-1 * Mesa: 23.3.4-arch1.2 * CPU: Ryzen 7800x3d * GPU: Radeon RX 7900 XTX
![](https://lemmy.world/pictrs/image/20c37765-9f2f-4347-a294-b9bd3f273a58.png)