Hadriscus 13h ago • 100%
1st image is a Starfield screenshot
Hadriscus 13h ago • 100%
that's me with Mimi
Hadriscus 13h ago • 100%
same, that was a weird first impression.
Hadriscus 2d ago • 100%
Marcel Vincent les a vus...
Hadriscus 2d ago • 100%
yea at this point there's no wiggle room left
Hadriscus 2d ago • 75%
Awesome ! mine is blinking real fast, it wakes me up in about two seconds of in-dream time.
Hadriscus 3d ago • 100%
I just started a playthrough, which mods would you recommend ?
Hadriscus 3d ago • 66%
Awesome. This show is a reservoir of good ideas, I'm seldom let down by an episode
Hadriscus 3d ago • 100%
Hadriscus 3d ago • 100%
thanks !
Hadriscus 3d ago • 100%
now I like you, you see the good combinations immediately
Hadriscus 4d ago • 100%
that's spot-on
Hadriscus 4d ago • 100%
haaaa yes 😂
Hadriscus 4d ago • 100%
hah, brilliant
Hadriscus 5d ago • 100%
Come on, we all have a smidge of that Ghengis Khan dna
Hadriscus 5d ago • 100%
my pleasure, pay it forward !
Hadriscus 5d ago • 100%
Damn. There's some polyphony in there too. Even though it's just the one guy 🤯
I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering. My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered. So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package. For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build. So yea I just needed to share. Peace !
“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”
It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width. Cheers, Hadriscus
Hi all, here's my contribution to getting this sub off the ground : [link to ArtStation](https://www.artstation.com/artwork/JvkQJm) (cross-posted from https://lemm.ee/post/2985781) > Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.
Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.