mermitian 1y ago • 100%
My lemm.ee account doesn't want to post my comment:
I have no clue what is going on, but I see the same thing happening with /c/citiesskylines@lemmy.ml
- https://lemm.ee/c/citiesskylines@lemmy.ml shows only 2 posts, (UI: 0.18.1-rc.11, BE: 0.18.1-rc.10)
- https://lemmy.ml/c/citiesskylines also shows only 2 posts, (UI: 0.18.1-rc.11, BE: 0.18.1-rc.10)
- but https://lemmy.ca/c/citiesskylines@lemmy.ml shows "all" posts, (UI: ?, BE: 0.18.0)
- and https://lemmy.world/c/citiesskylines@lemmy.ml too. (UI: 0.18.1-rc.10, BE: 0.18.1-rc.9-14-ge71951309)
mermitian 1y ago • 100%
I’ll miss Port Olisar, my first time playing I spawned there. And I remember how confused I was back then, haha.
But Seraphim Station looks great from the outside, and the new interior is more future proof. Which is important for the bigger stations.
mermitian 1y ago • 100%
I’ll miss Port Olisar, my first time playing I spawned there. And I remember how confused I was back then, haha.
But Seraphim Station looks great from the outside, and the new interior is more future proof. Which is important for the bigger stations.
Duplicate of [https://lemmy.world/post/816324](https://lemmy.world/post/816324), which didn’t show up for me at the time of posting
mermitian 1y ago • 100%
If your instance is running version 0.18 you can type /c/asklemmy@lemmy.ml to link to this sub.
So /c/community@instance
.
mermitian 1y ago • 100%
You’re raising a very valid concern, I hope they have enough options for more casual players.
At least the regular traffic flow should be better than vanilla CS:1. But then again they added road maintenance and parking.
mermitian 1y ago • 100%
(Sorry for replying to your root comment, your reply isn't showing on my instance)
Ideally what I’d love is if posts worked like communities. For example you can navigate to https://lemmy.world/c/lemmy_support@lemmy.ml and you’ll be taken to the community page on Lemmy.world. But if we could link to something like https://lemmy.world/p/1543053@lemmy.ml and land on a particular post, that would make having to do a lookup completely pointless.
There is some good and some bad news for this. They are aware of this problem, and are having discussions to change it. But I don't know when it is coming. And I agree that a lookup would be useless if we can simply create the url directly.
mermitian 1y ago • 100%
Yeah a browser extension could be a good alternative. I was initially hoping to use a website based tool so that it could work regardless of the users platform / browser. And specifically mobile.
mermitian 1y ago • 100%
Oh wow, that's also a huge undertaking! It is kinda sad that the api/v3/resolve_object
endpoint was working without auth before the 0.18 release. Maybe I can see if we can get an api endpoint specifically for this? Without needing auth and without returning all the post information that we aren't interested in.
Hi everyone, I was trying to create a link sharer that works across Lemmy instances. The idea was to convert the federated url to a local url by using the api. You would save your instance of preference with the website, and it auto directs after a few seconds. However, I ran into one major problem. Both the search and resolveObject endpoints require authentication to do what I needed it to do. An alternative would be to redirect to the search page, but that wouldn’t be much more convenient than just doing it yourself. Does anyone have other ideas for tools (or etc) that could benefit us Lemmy users? I already got a domain for this project, lemmy.express, but in the worse case someone could use it to run an instance on it.
mermitian 1y ago • 100%
I hope we won’t get in too much trouble when an accident happens in a new town, haha! Amazing changes for the game, and it really makes it feel like a next generation of Cities Skylines.
Fingers crossed on them blocking sidewalks. They did mention cars being able to hit buildings though.
mermitian 1y ago • 100%
Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
mermitian 1y ago • 100%
Yeah they’re doing two videos every week, it seems. One to accompany the feature highlights on Monday, and another devs highlight on Thursday
mermitian 1y ago • 100%
Exactly! It should allow for even more control when designing your road network, without the random things you cannot do anything about.
I’m stoked too! Big improvement from the first game
mermitian 1y ago • 100%
This type of AI has nothing to do with the recently more popular machine learning. Gaming has been using Artificial Intelligence as a term since forever, it is simply an algorithm that approaches realistic behavior. When you look back at games like Command and Conquer they also called the computer opponents AI
mermitian 1y ago • 100%
I am really excited about them adding road wear and traffic accidents. And the new upgrade tool (called Replace) also seems to be really powerful. You can add things like parking, wide sidewalks, and even bus/tram lanes with it to existing roads, instead of all these being separate road types. So future updates can easily add bike paths!
mermitian 1y ago • 100%
It is pretty early to make good guesses about it, but I think it depends on how GPU heavy the game will be! If we can play around with resolutions, texture quality, etc it might manage to run at 30!
mermitian 1y ago • 100%
Same here, definitely not going back to reddit! So far lemmy/kbin looks good to me. And in my few days here I can already see that the communities are growing! I’m very hopeful that Mlem can replace Apollo for me
mermitian 1y ago • 100%
I have been playing Diablo 4 for the past days whenever I have some time! It's maybe not the best Diablo, but so much fun ;D